diggtris updates
Update on December 13th, 2007:
Digg™ made a major update on the site, adding choosable media type and some new containers. This is mainly a compatibility update.
Version 1.2
- Added features
- Toggle between media types
- The legend palette is no more hidden when it doesn't fit screen. It is now grouped with the options palette so it's always available.
- Fixed bugs
- Diggtris won't break anymore when digg™ adds new containers :)
Update on July 10th, 2007:
Wow. So I left town (and internet) for weekend on friday afternoon and at the time diggtris had about 15 diggs.
On monday morning I returned and behold, this thing had collected almost 3000 diggs!
And over 40000 visitors.
And a whopping $0.59 in ad revenue (yeah, maybe I should reconsider the placement of the ads :).
Didn't quite see that one coming, especially after my first take on the Digg API got only ten diggs...
After I had read the comments on digg, I felt obliged to at least fix the bugs and add the most requested features.
And here we go:
Version 1.1
- Added features
- Choose between popular and upcoming stories (defaults to popular stories)
- Choose between diggtris shapes and classic shapes (defaults to diggtris shapes)
- Hard drop (mapped to spacebar)
- Optional ghost piece (disabled by default)
- Fixed bugs
- The dreaded "undefined bug" (which was probably caused by the Digg API becoming a bit laggy because of diggtris :)
- Notes
- Domain diggtris.com points now to the game.
- The choice between popular and upcoming stories was implemented already in the first version but left disabled - the upcoming stories just aren't that much fun to play with because of the many small (1- and 2-digg) pieces. So, gameplay-wise, the best option is to use upcoming stories with classic shapes.
- Other considered-but-not-included features:
- Incontrollable pieces based on already-visible stories - made the game just too frustrating.
- Incontrollable pieces based on comments on the visible stories that would blow away some blocks - made the game too random and frustrating.
- Creating pieces based on comments - would only have worked with classic shapes.
- Scoring points based on the number of diggs the pieces have - made the scores too unbalanced.
- Saving highscores - somebody would have figured out how to fill the highscore table with 99999999 in about two minutes.